A grid-based dig roguelike where time only moves when you do. Every step, dig, and mistake costs time - while monsters advance and lava spreads. Can you collect all the treasures?

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Flarebound is a handcrafted passion project being developed by a solo dad during nights and weekends. Early Access gives me a chance to involve players directly as I shape the game’s world, mechanics, and balance. Your feedback will help refine the core loop, uncover fun strategies, and shape how deep into the darkness the game should go. This is also a way for early supporters to get in at a lower price and influence development from the start.”

Approximately how long will this game be in Early Access?

“Flarebound will remain in Early Access as long as it needs to reach its full potential — though I’m aiming to keep development focused and scope-controlled. I want to grow the game responsibly without getting stuck in a cycle of never-ending updates. Somewhere between 3-6 months is my plan.”

How is the full version planned to differ from the Early Access version?

“The core gameplay — exploring in darkness, throwing flares, and drawing your path while time is stopped — is already in place. The full version is planned to include more of everything that makes Flarebound shine: additional enemy types, more environmental variety, expanded upgrades, new trap mechanics, and possibly some light story or progression structure. Nothing is promised, but the goal is to expand the challenge and discovery without losing the tight, focused feel.”

What is the current state of the Early Access version?

“The Early Access version includes a fully playable core experience with:
  • The complete time-stop and path-drawing mechanic
  • Procedurally generated levels in the dark
  • Several enemy types, including spiders and snakes
  • A light upgrade and progression system (flares, helmet light, etc.)
  • A minimal but atmospheric art style and audio direction
  • The game is stable and fun — but still evolving in terms of content depth, polish, and balance.

Will the game be priced differently during and after Early Access?

“Yes. Early Access is available at a lower price to reward early supporters. Once the game leaves Early Access, the price will increase. The Early Access discount will not return after full release, though occasional event-based sales may apply to the full price in the future.”

How are you planning on involving the Community in your development process?

“I’ll be listening closely to player feedback on Steam forums, social media, and through direct messages. I will send out surveys from time to time to make data-driven decisions about game features, what is fun gets improved and what isn't gets cut. ”
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About This Game

Time Only Moves When You Do

In Flarebound, the world is frozen—until you act.

Every action advances time.
Every decision has immediate consequences.

Move one tile? Time advances.
Dig through sand? Time advances twice.
Stand still? Everything stops.

Every Action Has a Cost

Flarebound is built around a simple but unforgiving rule:
the world reacts to your choices in real time-units, not turns.

Enemies move one tile per time unit.
Lava spreads every two time units.
Digging costs more time than walking.

Mistakes don’t just hurt—they compound.

Learn the System—or Be Consumed

There is no twitch combat and no randomness to hide behind.
Deaths are fast, fair, and always explainable.

If you fail, you know why.
If you survive, it’s because you planned ahead.

Flarebound rewards:

  • Situational awareness

  • Route planning

  • Knowing when not to act

Darkness Is a Threat

The caves of Flarebound are not fully visible.

Darkness hides danger, blocks information, and forces commitment.
Standing still may stop time—but it won’t reveal what’s ahead.

To see deeper, you’ll need to use flares.

Risk Is Optional. Rewards Are Not.

Valuable items and upgrades are buried deep—and rarely safe to reach.

Every detour costs time.
Every reward invites danger.

Do you dig for more…
or escape while you still can?

Progress Beyond a Single Run

Each expedition contributes to long-term progression.

Recover fossils.
Unlock permanent upgrades.
Build knowledge that carries forward.

Flarebound is about mastery—not memorization.

Features

  • ⏱️ Time-only-moves-when-you-do gameplay

  • ⛏️ Grid-based digging with meaningful time costs

  • 🌋 Dynamic lava that reshapes the level

  • 👾 Enemies that exploit hesitation

  • 🧠 Deterministic, skill-based challenges

  • 🔁 Short, replayable runs focused on mastery

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

As a single indie developer I had to use AI to help with creating some of the assets for store pages and logos.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3-7100 or AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Intel UHD Graphics 620 / NVIDIA GT 1030 / AMD Radeon R7
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX compatible
    • VR Support: Not supported
    • Additional Notes: Requires a mouse
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